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2026Material/Textures

Materials II - Nature

Shader R&D / Realtime

A material R&D project focused on creating believable natural surfaces from single-image references, often captured during walks, hikes, and everyday observation. Unlike controlled scanning workflows, these materials were built from limited and imperfect source data, requiring more interpretation through texture processing, shader setup, displacement, and lighting tests. The aim was not to create a perfect scanned replica, but to reconstruct the visual qualities that make a surface feel convincing depth, breakup, variation, roughness, and how the material responds under light. The project explores natural materials such as rock, gravel, soil, moss, grass, and organic ground surfaces. Each material was approached as a study in how much believable surface information can be extracted from a simple photographic input, then rebuilt into something usable within a production context. The focus throughout was on realism, reusability, and efficient shader behaviour, making the materials suitable for real-time and visualisation workflows while still maintaining enough detail and physical presence to hold up in close-up renders.

Software

Substance DesignerSubstance SamplerPhotoshop

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